The second season of ‘Fallout’ will be set in one of the fans’ favorite locations

After the success of the first season, it was to be expected that Amazon would soon announce the second of ‘Fallout’ on Prime Video. The series, which consists of 8 episodes, has revived old laurels for the Bethesda saga, getting thousands of players to once again enjoy the adventures in the Wasteland, and one of the games chosen for this will be very important in the face of this Season 2 of the current series.

From here on we will discuss spoilers for the first season of ‘Fallout.

The last episode of ‘Fallout’ shows us the skyline , so to speak, of what will be the setting for the second season of the series. While for those who do not know the saga it is an environment that will not say much, for veterans it means a return to one of the most beloved installments by fans, or perhaps the most. Curiously, we are talking about one that was not developed by Bethesda itself, but by Obsidian Entertainment .

The apocalypse of ‘Fallout’ moves to Sin City

We are talking, of course, about Fallout: New Vegas , a title which Todd Howard has assured will be canon with the television series. Specifically, what happens in the game takes place 25 years earlier than what we will see in Season 2. “There might be some confusion in some places, but everything that has happened in the previous games, including New Vegas, has happened in the universe of the series,” said Todd Howard himself, director of the saga and who has participated in the Prime Video production.

In 2008, Bethesda brought back the Fallout saga after a decade of absence, transforming the top-down perspective of the first and second installments to a three-dimensional environment in which they were already veterans after several iterations of The Elder Scrolls. The move couldn’t have gone better, and Fallout 3 was a very well-received title, but what we didn’t see coming was that the creators of Star Wars: KOTOR 2 and Neverwinter Nights 2 were developing almost in parallel a spin off of almost identical appearance but where the role-playing component played an even more important role. This was achieved by increasing the number of equippable perks for the character, although it required greater decision from the player, since we got a perk for every two levels, instead of for each one as was the case in Fallout 3.

A further step was also taken in the crafting of weapons , in addition to food, drink, medicines and ammunition, being able to carry it out on workbenches, a system that was liked to the point of transferring it, and expanding it, to Fallout 4, in which We could even create our own base as if it were a LEGO. We were also able to delve even further into the reputation system, since Fallout: New Vegas introduced a good number of factions, so depending on our actions, these were more friendly… or less. Not to be confused with the karma system that we have seen in countless games, since in this case our reputation was completely irreversible, and if it was good, they could offer us discounts or offer us secondary missions, while if it was bad, they could even attack us .

Fallout: New Vegas would arrive in 2010, achieving unanimous reception among critics, with an 84 on Metacritic , which is surely below the appreciation that players have of it. In fact, the score for these is 8.7, but the place it occupies in the hearts of fans is even greater, and it is common for it to be mentioned every time we talk about the most beloved installments.